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Openttd conditional orders
Openttd conditional orders





openttd conditional orders
  1. Openttd conditional orders software#
  2. Openttd conditional orders license#
  3. Openttd conditional orders free#

So, we need to invalidate that window if needed. OpenTTD Download, This software is an open source clone of the Microprose game Transport Tycoon. Conditional orders OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features. * We can visit oil rigs and buoys that are not our own. However, as conditional orders are never autofilled we can be sure that any non-zero values for their waittime and traveltime are explicitly set (but traveltime is actually unused for conditionals).

openttd conditional orders

OrderListPool _orderlist_pool( "OrderList ") OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe - OpenTTD/orderbase.h at master

openttd conditional orders

Static_assert( sizeof(DestinationID) >= sizeof(StationID)) Static_assert( sizeof(DestinationID) >= sizeof(DepotID)) As the routing scheme may depend on all information about possible next hops of the vehicle to be available this is suboptimal. * DestinationID must be at least as large as every these below, because it can Closely related to this is also a technique of orders by which you can cycle the conditional orders, so that until a train is 100 full, it will be lost. When refreshing the link stats for the next hops a vehicle will visit only one branch of each conditional order is refreshed.

Openttd conditional orders license#

You should have received a copy of the GNU General Public License along with OpenTTD. * See the GNU General Public License for more details. Version of OpenTTD jgrpp-0.38.0 Expected result Conditional orders can point to all up to 65,534 orders in the vehicles order list. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Openttd conditional orders free#

I would understand if the second question is not possible in the game, as that would not be exactly trivial to program, but the first one should be possible.* OpenTTD is free software you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. OpenTTD is licensed under the GNU General Public License version 2.0. OpenTTD / OpenTTD Public Notifications Fork 678 Star 4. It attempts to mimic the original game as closely as possible while extending it with new features. The Conditional orders seem to require the train to actually stop at the station to get any information about the storage information in the station (its almost like there exists no radio/telegraph in the openTTD universe )Īlso, is it possible to have trains with shared orders distribute themselves evenly between two waypoints? for example I will have waypoints A, B and C, and a lot of trains with shared orders going through them, and I want to make it so that every goes through C, and then goes either via A or B, in such a way, that every odd train (ordered by the order they go through C) goes through A and every even train goes through B? OpenTTD is an open source simulation game based upon the popular Microprose game 'Transport Tycoon Deluxe', written by Chris Sawyer. (add 10 more stations this way to the list) The feature is taken from 'more conditional orders' patch, but unlike that patch, the skipping is truly random and not deterministic.

openttd conditional orders

if station B has less than 100 units of oil stored jump to order 10ġ0. Attached to Project: OpenTTD Opened by Bilbo (bilbo) - Tuesday, 14 April 2009, 16:00 GMT Last edited by andythenorth (andythenorth) - Monday, 14 August 2017, 20:19 GMT Type: Patch. if station A has less than 100 units of oil stored jump to order 6ħ. Is there any way to create an order list for trains that behaves like this?ģ. That is until I started the game and found out that half the ideas I wanted to do cant be done in the game with conditional orders. So I recently found out there are conditional orders in openTTD, and started planning some more complex networks. A conditional order with condition 'only when serviced' is in no correlation to a depot order.







Openttd conditional orders